I am working with Andrea Ames, the editor of Intercom, to gather contributors for the January 2019 issue.
Intercom is STC’s magazine for technical communication practitioners. The authoring guidelines are available from the STC website.
When submitting your query to Kit Brown-Hoekstra, guest editor, please include the following information:
- Job title and company
- Contact information (email, phone, Twitter, time zone)
- Proposed article title
- Summary of article
Article Deadline: 10 November 2018
Theme: The Future of Tech Comm
For this issue, we are exploring the world of augmented and virtual reality. Articles should be 500-1500 words.
Augmented and Virtual Reality are poised to change how we interact with each other and our environment, including how we create, access, and use content. The success of these technologies depend on the quality of both the content itself and the underlying infrastructure that allows the content to appear, when, where, and in the format that the user requires. To be prepared, content and localization teams need new skills and strategies. Or, do they?
These are suggestions. If you have another idea, feel free to propose it.
Potential topics include:
- Management of AR/VR projects
- Information architecture that supports AR/VR
- Ethics of AR/VR
- Visual Taxonomies
- Localization and AR/VR
- Skills Needed to Develop AR/VR
- Criteria and special considerations for AR/VR projects
- GIS and other geospatial integration
Some questions you can answer with your article:
- What skills do technical communicators need to develop content for AR/AR applications? What skills do they currently have that they can leverage?
- What ethical implications do these technologies pose for content development?
- What needs to change with the way we structure content so that we can better support AR/VR? What works now?
- Is this technology just another output format? Why or why not?
- What are the information architecture and usability implications/opportunities for AR/VR?
- How can we improve the visual taxonomies to better support AR/VR?
- Are current structured authoring architectures sufficient to support AR/VR? Why or why not?
- What are the content management considerations and implications?
- How does localization fit into AR/VR, and what are the process implications for successful implementation?
- What aspects of GIS and other geospatial systems can we take advantage of for structuring AR/VR content?
- When preparing for a project, what special considerations do managers need to think about with AR/VR?
- What criteria do you use when choosing a project for AR/VR?